Same for biomes/terrains - would be nice to mix a biome with a different terrain dll. If would be nice to design/associate our own epb files as POIs. I'd change that to blueprint/.epb file if possible. (example RadosRefinery as opposed to BA_RadosRefinery.epb) the playfield file references a hardcoded name instead of the associated blueprint file? It looks like POI names are hard coded? E.G. I'm working on a tool to generate sectors/planets/solar systems, works fairly well at this point but has brought up some potential limitations. Thought I'd give some feedback/suggestions as the program currently stands. I know you are considering adding modding in at some point. It's ok to dislike changes or features, but you should at least be able to give an explanation or reason what you would like to have changed! Please add suggestions which are not related to topic of this update,to our suggestion forum BUGS -> bug forum! Please especially embrace this rule, as discussing bugs in an ongoing thread will not lead to proper issue-tracking! THX! new way of swapping mirrored and transparent sides of the new windows * Possible fix for a crash linked to auto turrets * Another fix for loading broken save games * Fixed problem with side windows: now they should fit in all situations * Fixed problem that other vessels could be stolen on Dedicated Servers: facing your own Core block while standing on a foreign vessel or base will not allow opening other control panels anymore * Alien Containers not available in Creative menu anymore to avoid exploits via Blueprints * Added back some alien blocks for blueprints (now only marker blocks, alien container, alien core and spawner blocks are not allowed in blueprints) ![]() * Zascosium meteorites now spawn on dedicated servers if this resource becomes scarce Read more (Changelog + Infos + Alpha Progress Report #2) Fixed damage stage of block shape: Hull Corner Long B Fixed problem with round blocks (gap between block and round windows) Possible fix for error that occurred sometimes in relation to energy calculation and that could render a playfield unplayable until reboot / restart of playfield According to their level, a QUDO partner will either benefit from periodical rewards continuously until the end of token distribution time, until a certain moment in time, or (in case of games and services) until the game or service gets delisted from the marketplace.ĭo you think you have what it takes to be a QUDO partner? Don't take too long to decide, because time is already short.- Anti-Griefing measure: no collision damage for ramming with vessels on PvE playfields Each level benefits from a certain amount of QUDO periodical rewards, as part of the network rewards (described in the diagram). Depending on the help the partner brings to the QUDO project from the very beginning, a level is assigned. believing in the project before it is an actual success) or by providing support to the QUDO team in various topics, these partners will prove themselves very valuable to QUDO and for that reason we will be very happy to include them in the list of QUDO partners.Ī QUDO partner will be categorized into one among multiple levels (categories). Either by providing valuable advisory and testing features and bringing a valuable game or service from the very beginning (i.e. QUDO partners are important for us because they will help make sure that QUDO is a success. Until QUDO launches on the TELOS Main Net (see roadmap), we are welcoming game developers, service providers and other key partners as QUDO partners, which will have special benefits. We are devoted to help you while learning about your needs as a developer, so feel free to get in touch to ask for help and give suggestions. ![]() By accumulating QUDO tokens, game developers can get help from affiliated services like game asset providers, media content & coverage, 2D/3D assets, game development & art freelancing, etc., but can also set up QUDO to offer a specific amount to the players in the form of performance rewards or as a prize for new bugs found by players (tester rewards). Upon integration of QUDO into a game - which can be done in a matter of minutes - both game developers and their players get QUDO tokens. With QUDO, it is also our mission to help game developers fairly, so that indie game developers and small studios get a better chance to showcase their game while being rewarded for it with QUDO coins. However, most of these games have only a few active players and hardly show up in marketplaces as valid options for players. It is thrilling to see their game being played and appreciated by others. Most indie game developers and small studios are driven by the passion of creating games.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |